The problem has never been about figuring out how to make a flying car, the biggest issue is how do you organize all that traffic in the air in a 3D space. So how is all this traffic organized and controlled in Coruscant?
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The problem has never been about figuring out how to make a flying car, the biggest issue is how do you organize all that traffic in the air in a 3D space. So how is all this traffic organized and controlled in Coruscant?