5 Things Star Wars Battlefront 2004 Did Right - Game Review 1

Star Wars: Battlefront is a first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is the first game in the Star Wars: Battlefront series. It was released on September 21, 2004, for PlayStation 2, Xbox and Microsoft Windows to coincide the release of the Star Wars Trilogy DVD set. It is also available for purchase on both the Xbox 360 and Xbox One through their backwards compatibility features. Aspyr released a Macintosh port in July 2005, and a cellular phone version, Star Wars Battlefront Mobile, was released November 1, 2005. A sequel, Star Wars: Battlefront II, was released on November 1, 2005, for Windows, Xbox, PlayStation 2 and PlayStation Portable. The game is primarily played as a conquest game, however other modes such as Galactic Conquest bring strategy elements to the title.

Battlefront features several locales from major Star Wars battles, and includes voice acting from veteran voice actors Temuera Morrison, Tom Kane, and Nick Jameson. It received generally favorable reviews from critics, averaging approximately an 80% approval rating across all platforms at aggregate websites GameRankings and Metacritic. Critics praised the multiplayer component and the ability to play a part in major Star Wars battles, however the lacking single player component and poor AI were points of concern.

Star Wars is a hot item these days, but Star Wars video games have always been popular. While there are now 2 new Star Wars Battlefront games from EA, it all started somewhere. Back in 2004 the original Star Wars Battlefront came out. The game gave players a boots on ground point of view in the Star Wars universe, and would go on to inspire many different games. So, it’s time to take a look at the 5 things Star Wars Battlefront did extremely well.

Por Diego