The problem has never been about figuring out how to make a flying car, the biggest issue is how do you organize all that traffic in the air in a 3D space. So how is all this traffic organized and controlled in Coruscant?
The problem has never been about figuring out how to make a flying car, the biggest issue is how do you organize all that traffic in the air in a 3D space. So how is all this traffic organized and controlled in Coruscant?